- Barrel distortion for Rift and Vive

It would be great if Virtual Desktop included an option for Barrel Distortion for both Rift and Vive in the Direct-to-HMD mode. This would allow SBS content to be directly viewed in the headset (filling up the entire FOV) and allow it to have depth correctly. Currently SBS images in Direct mode do not converge because of the lack of barrel distortion There wouldn't be any head-tracking, but this would be a way to get really get yourself "into" a scene.

Author: attackrabbit, 27.02.2017, 09:43
Idea status: under consideration


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