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- Texture mode option in environment editor

Many, many video games and older virtual environments require their textures to repeat when texture coordinates go out of range so that small textures can cover a large surface area. Importing any of these into Virtual Desktop as a model is a no-go however since Virtual Desktop forces textures on imported models to clamp, resulting in each surface being a huge flat blob of color or lines with a tiny swatch of texture in one of the corners.

Can we get an option in the environment editor to change the wrapping mode used for textures?

Author: bucketmouse, 26.05.2016, 12:34
Idea status: under consideration

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