53
votes

- Support for Web cam pointed at keyboard

User can set up a Web cam pointed at the keyboard, on the desk or attaching a bracket to the keyboard.

When motion is detected on the Web cam feed a window pops up on the bottom of your field of view to help you finish placing your hands.

Size of the window and how long it should stay up should be customizable (touch typist might let it dissappear while hunt and pecked might want it up and fairly large a lot of the time)

Note that you don't have to be looking at the keyboard for this to work. The window pops up and helps you type regardless of where they keyboard is.

Author: David, 26.05.2016, 03:19
Idea status: under consideration

Comments

Nukemarine, 26.05.2016, 05:26
Hell, I'd like to point the camera to the door and have the view screen above the virtual monitor as sort of a rear view mirror. In addition, it can have a second view screen oriented match up with the real world door so I could turn around and it's like I'm looking there in real life.

Not as useful for the Vive but pretty useful for the Rift.
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Simon O, 27.06.2016, 15:22
Seems like you'd need a tracker on the camera to be able to accurately determine its orientation, and even then,m without depth information, you couldn't place the image in the right place.

You could potentially achieve something similar by mounting a clip on your keyboard and attaching one of the controllers. You could then put a correctly-positioned model of your keyboard into the virtual world. The downside to this approach is that you wouldn't be able to see your hands.

Of course, a better solution would be to combine both approaches - with a tracked camera, a tracked keyboard you should be able to do a very good approximation. Still some issues.. your hands might not look quite right, and there'd be some desk, etc. visible at the edges of the keyboard, butj it should be perfectly usable.

The best option I can think of is to combine all of the above with an accurate model of your keyboard. That would potentially allow you to map only the keyboard outline from the camera feed. Still a hand problem but now, no excess desktop.

That said, the overhead required to do all those transforms and image masking might be excessive.
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